Game Jam Summary
When the game jam began, my priority was Pre-Production. I started by following a brainstorming session and a paper prototype. This paper prototype was the first one I have ever made, and I was very impressed with how it affects the game's vision. When it came to actually creating the game, I fell short and struggled over simple things. When starting with a blank project, it truly is blank and requires adding plugins and modules (to either the Project.build.cs file or DefaultEngine.ini files) . These roadblocks inadvertently delayed the game's production , causing time to be wasted on simple tasks such as navigation setup and AI Behavior Trees. Ultimately, I only got the game submitted with 1 minute and 38 seconds left on the clock, and the game was 0.99 GB in size (there is a 1GB max for game projects via itch.io). In conclusion, I am adding the summarized daily log for the Game Jam.
NecroNeedle Frankenstien
1st Person Puzzle
Status | Prototype |
Author | KAPGamingStudio |
Genre | Puzzle |
Tags | 3D |
More posts
- Devlog 3 SummaryJul 12, 2024
- Week 2 SummaryJun 15, 2024
- Week 1 Summary: Game Development ProgressJun 08, 2024
- Summarized Daily Log, Game Jam's Duration OnlyJun 02, 2024
- Revision of Core MechanicsMay 31, 2024
- Summary of ideas and executionMay 28, 2024
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