NecroNeedle Frankenstien
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Devlog
- July 12, 2024 by KAPGamingStudio##StateManagement, ##InputSystem, ##CodeRefactoring, ##BugFix, ##PerformanceOptimization, ##C++Implementation, ##GameplayMechanic## Milestones Achieved ๐ - Successfully implemented player input handling for switching back and forth between FPS and Operation Gameplay (High impact, crucial for gameplay) - Added clamped locatio... Continue reading
- June 15, 2024 by KAPGamingStudio#GameplayMechanic, #Performance, #BugFix, #Blueprints, #Cpp, #C++, #UI/UX, #Lighting, #NiagaraSystem, #PhysicsHandle, #MaterialOverlay, #DynamicMaterial, #MotionMatching, #PlayerController, #AssetManagement, #MediatorPattern, #PhysicsSimulationHere is a summarized review of what happened this week Milestones Achieved ๐ Completed initial project setup with assets and C++ classes Resolved bugs related to body part count and building errors... Continue reading